Stork and the Necromancer of Jowlkie were deep in conversation. Finally they came to an agreement and money exchanged hands.
“When does it happen?” asked Vistis the Blue Mage as Stork walked over towards him.
“Tomorrow night, just after dark outside the eastern gate,” Stork replied, sounding a little disappointed.
“What went wrong?” inquired the other.
“I just had to pay a little extra to avoid a smart one being slipped in,” answered the tall, thin sorcerer. “I hate it when they slip in a smart one. It gets ideas of its own and doesn’t follow directions just right.”
No. Enc.: 1d10 (2d20)
Movement: 60′ (20′)
Armor Class: 7
Hit Dice: 3
Damage: 1d6 or by weapon
Hoard Class: Nil
Viltches are not natural creatures, but rather these cadaver-men are necromantic creations, usually made by creatures like wights and specters as guards, watchmen and a distraction in combat. Viltches are comprised of many different creatures, usually a conglomeration of human and humanoid, making them look disturbing and unnatural. This rebellion of various parts causes these creatures to move a bit more slowly than other creatures, like skeleton warriors, but the are hardier and from a distance can be easily disguised as humans. An average viltch is not very bright, however on occasion one is crafted with an intelligence of 10-15 and is capable of rudimentary speech. These smarter viltch try to assemble their dimmer companions into squads and use them as meatshields to live longer. Viltch are turned as 3HD undead.