“We are looking for what?” Koram asked. “Little tree men?”
“No, no! Little men who look like they have treeish qualities,” replied Chalk.
“Like their arms and legs seem like tree limbs,” added Nysser.
Koram looked puzzled. It was often his job to do so.
“And why is this if we have to be wary around them?” the fighter asked.
“Because they might surprise us and think we mean them harm when we are just asking questions,” answered Chalk.
Koram looked at the array of weapons hanging from his belt.
“Those might not help,” Chalk said.
Nysser grabbed the wizard by the arm. Chalk turned to see a half dozen strange looking little men suddenly appear on the ledge beside them. They were all armed.
“Surprise!” one of them said with a grin. The others cackled loudly.
No. Enc.: 1 (1d6)
Movement: 120′ (40′)
Armor Class: 5
Hit Dice: 4
Damage: 1d8 or by weapon
Hoard Class: VII
Living high up on craggy mountains, the strange helikonis are a dwarf-like race of withered old men (perhaps the last remnants of an ancient civilization?) who delight in misdirecting and misguiding travelers and those who wanderer into their realms, although them may impart knowledge on any number of topics as it is rumored that these creatures have a great library hidden among the mountains of the world that they visit from time to time to read up on one topic or another.
Usually swathed in long robes the helikonis have deep brown skin and their exposed limbs and faces almost look like the twisted limbs of an old willow or ash tree. During storms these creatures delight in watching lightning thrash the countryside. Three times per day the helikonis may cast the following as spell-like abilities: Dancing Lights, Identify, Passwall, Shocking Grasp and Stone Shape.