Chalk threw a spell at the huge, writhing creature, It was a giant caterpillar-ish thing with a single eye that burned with hatred. The thing froze for a few moments, unable to move, but still emanating villainy.
Koram rushed in and sank a blade deep into the creature’s body. Tarry ichor ran from the wound and splashed the fighter who winced in disgust. The thing floundered helplessly on the wooden floor and finally lay still.
“We need to get out of this town,” Chalk said. “When a place is run by things like this there is something very wrong.”
No. Enc.: 1 (1d4)
Movement: 90′ (30′)
Armor Class: 6
Hit Dice: 6+4
Damage: 1d10 (bite) or 1d12+2 (crush)
Hoard Class: XVI
These huge, bloated pale creatures look like giant caterpillars, complete with dozens of legs on either side of the body and grisly, fanged jaws set firmly in a head that has a single, red glowing eye set firmly in the middle of its face. These creatures move with a disturbing undulation that is as fast as an average person.
Found in desolate, out of the way places, Horror Worms have minds that burn with a sinister intellect and these creatures spin the most elaborate traps to lure the unsuspecting in so that they may dine upon their hapless victims. At will these horrible creatures can cast the following as spell-like abilities: False Gold, Haste, Magic Mouth,Ventriloquism, and Web.
In some places these evil creatures are worshiped as minor deities by goblin or kobold tribes and sometimes even small human villages and towns harbor these disgusting monsters. The vile worm will protect the tribe in exchange for sacrifices.