“Don’t talk to it!” warned Chalk.
“Hey, the poor little guy looks down on his luck and promises to tell a great story!” countered Koram as he sat down next to the scaly thing.
The little fishman was sulking, chin on his flipper-hands and finally Chalk broke down and sat beside the little creature who immediately smiled.
“Here is a story about the weresharks of Gajala!” began the scaly little humanoid fish.
Valance, Knat and the Scholar of Wexos showed up at the inn to see the fishman telling his story.
“Where’s Nysser?” asked Valance.
“Shhh!” the Scholar of Wexos hissed at the priest of the Spider God. “I think he was frying one of those things up for our dinner!”
The illusionist nodded towards the fishman.
“They tell stories and you can eat them!” marveled Valance.
The little flounch swallowed, picked up his satchel and scuttled away quickly.
No. Enc.: 2d4 (1d12x2)
Movement: 90′ (30′)
Swim: 180′ (60′)
Armor Class: 6
Hit Dice: 1
Damage: 1d6 or by weapon
Hoard Class: IV
The flounch are small fishmen, about 2 ½ -3 feet tall and fairly militant for their size. Masters of the pike and crossbow, these vicious little monsters can be found in most any type of water as they are capable of surviving in both saltwater and freshwater environments and they can stay out of the water without any ill effects for up to three days, after which time a flounch will begin to wither and die. Once per day a flounch may cast Auditory Illusion, Darkness Globe or Phantasmal Force as a 3rd level illusionist.
Although a bit repugnant, the flounch are rumored to have superb poets and jesters among them and are always ready to listen to or tell a great story. Flounch riddle-tellers have been known to captivate a group of adventurers for hours just to have a bit of company.