“Help! Help!” yelled the gnome as Chalk and the others approached the little used gate. Sitting atop the small demi-human was a shaggy, horrid looking creature with a ghastly face.
Nysser shot a couple of arrows into the monster, which growled in frustration and pain and seemed to try to squish the poor gnome a little more. Koram drew his Crystal Sword and the beast loped off, sensing the losing battle to come.
“What were you doing out in these ruins all alone?” Chalk asked the gnome.
“There were more of us before the bugbears attacked!” stammered the gnome.
“Bugbears!” Valance chortled.
“Yeah! Bugbears!” shouted a deep, bestial voice.
Everyone turned to see a band of a dozen or so of the dreadful giant goblins.
“Who injured our pet?” one of the humanoids snarled and pointed at the whimpering creature that had dropped on the gnome.
Chalk and Knat began muttering spells while Koram turned, Crystal Sword already in hand. Valance began conjuring spiders.
No. Enc.: 1 (1d6)
Movement: 60′ (20′)
Armor Class: 8
Hit Dice: 3
Damage: 1d6+1 (claw or bite)
Hoard Class: XVII
These frightening, shaggy creatures often lurk around gates, doors and other portals, laying on top of these structures whenever possible, ready to pounce on any potential victims that stroll by trying to use the gate. Beneath a jumble of long and mangy hair is a frightening face complete with a toothy maw and fierce looking eyes. Two paws, complete with long claws are usually visible under the mass of shaggy, matted hair as well. The roshot are fairly slow moving and if they do not get to pounce upon a victim right away sometimes their intended meal will be able to run away. However, on a successful strike by leaping from above the massive roshot has pounced upon a victim, putting its full weight upon them, which will pin an average size human rather easily (a strength or dexterity of 16+ will allow a player to make a respective roll to try to escape from underneath the roshot).