Archmage Hargess Malk looked down upon the small town, he was hungry for revenge and he was sure that a rival Returned Mage was hiding somewhere in the town of Bottle.
“Bring me an innkeeper, they know all sorts of comings and goings,” Malk snarled at a lackey. The trivial mercenary cringed and scuttled off, returning sometime later with the Graff, the innkeeper of the Drunken Dragon Inn.
Hargess Malk began interrogating the innkeeper, inquiring about recent comings and goings in Bottle.
The sounds of struggle erupted from outside the room. Muffled screams could be heard alongside the apparent scurrying of something large. The door burst open.
“Leave our innkeeper alone,” Chalk growled.
“Fool!” the archmage snarled. “This has nothing to do with you! I am looking for a wizard that may have passed by recently. A young wizard with glowing eyes!”
Koram leaped into the room and drew his Crystal Sword.
“I don’t care who you are looking for, he said drop the innkeeper!” the fighter roared.
“Sheesh,” one of the minor mercenaries whispered to another. “These guys really take their innkeepers seriously in Bottle!”
No. Enc.: 1 (1)
Movement: 90′ (30′)
Armor Class: 8
Hit Dice: 2-5
Damage: 1d6 or by weapon
Save: Level of Magic User
Hoard Class: XXII
Returned Magi are reincarnated archmagi that war amongst themselves in squabbles that sometimes span continents and usually result in all of the contestants dying only to live again. Always human, these great wizards all have a distinguishing mark, usually a strange symbol on the forehead or something about their eyes (glowing, milky but not sightless, strange color, etc). Randomly born across the planet after they die, Returned Magi are aware from birth of what they are and extremely intelligent from a young age. By age eleven a Returned Mage knows 1d4 1st level Magic-User spells and by eighteen a Returned Mage is a 3rd level magic-User, advancing roughly one level every two years after that. By age thirty a Returned Mage has probably been in a few major magical battles and begins fighting other archmagi in earnest. Few Returned Magi ever reach age forty as when enough Returned Magi die they suddenly all begin to die in magical mishaps until they are reborn again, sometimes carrying enmities and vendettas with them into the next life. A Returned Mage that dies before the majority of others reach (roughly) age thirty is reincarnated immediately and must scramble to regain power, seeming to age faster to catch up with his or her rivals. These strange wizards, when of similar alignment or outlook, may establish guilds and work together against other Returned Magi, forming shaky alliances.
Minions, henchmen and other loyal servants of one Returned Mage often have orders to hunt down and slay others of their kind as they are born. It is thought that these wizards are actually cursed and when only a handful of Returned Magi reach age thirty the curse will be lifted and the next reincarnation will be the last and these wizards can live normally again.
Returned Magi are not meant to be player characters but players may be employed by a Returned Mage in a number of capacities.