The ogre sentries stared dully from their posts, minds hazy from the cheap wine that they were given. One of the brutish humanoids lifted a filthy hand and looked at his companion.
“Red spiders?” he asked the other. “What do they mean?”
The other ogre started to draw his blade, then was bitten about the neck several times by similar arachnids. The small deep red spider on the first ogre’s hand shrugged and bit down hard, injecting poison into the bestial humanoid.
Seconds passed as the venom coursed through their veins. One ogre looked at the other. His companion suddenly sprouted hairy spider legs and clicking mandibles. The second ogre noticed a similar change, both charged, cutting the other to ribbons.
Chalk stared agape.
“Remind me to never make you mad enough to send those things after me,” the wizard told Valance.
The priest of the Spider God collected the kitten-sized spiders into the web laden folds of his robe and grinned.
No. Enc.: 1 (10d100-although more have been seen in one place)
Movement: 10′ (3′)
Armor Class: 3
Hit Dice: 1-3 hit points
Damage: 1d4 (see below)
Hoard Class: Nil (if at an altar of the Spider God then XI, XVI)
Among the countless billions of spiders that plot and spy for the Spider God the Crimson Arbiter is quite unique, in fact many spiders believe (for all spiders have at least Low intelligence) that they will reincarnate as Crimson Arbiters if they die doing something to further the cause of their vile deity. Also known as the Judges of the Spider God, Crimson Arbiters are small (roughly the size of a kitten), deep blood red arachnids with malevolent eyes and vicious fangs and slick exoskeletons. The bite of this mean little spider is what those knowledgeable of the thing fear; for to those loyal to the Spider God the painful bite of this mean-spirited arachnid calms and soothes, granting +1 to all rolls for the next 1d3 turns. Opponents of or those ambivalent towards the Spider God are wracked with intense pain, hallucinating lurid and horrific visions for 1d3 turns. All of these visions include spiders in some way, often ending with a mind-shattering look into the eye of the Spider God. Anyone not loyal to the Spider God who has been bitten and fails a save versus poison at -1 experiences these visions and must make an additional save versus poison at the end of their fit of hallucinations. Those who fail gain arachnophobia and are -1 on all rolls concerning spiders for life unless this is cured by spells such as Limited Wish or Wish.