Stork snapped his head up from his pilfering spell components.
“Gragus! Nirk! Quickly! There is an intruder!” snarled the wizard.
Stork spun on his heel and began to run in the other direction, scattering bits of this and that all about the wizard’s spell chamber as he headed for the open window.
Two musclebound thugs appeared, crude weapons in hand.
Stork looked back and grinned.
“Leg!” snarled the outraged wizard.
Flailing his arms and uttering a curse Stork fell from the window and landed with a thud, hobbling off with a broken leg.
“Bring him back to me!” shouted the mage.
Grunting with glee the brigands hurried after the magically crippled wizard.
Range: 10′ per level of wizard
Duration: Broken bones heal after 1d6+2 rounds
When casting this spell a magic-user indicates a target and names a part of the body (arm, leg, torso, head) and if the victim fails a save versus spells at -1 a major bone breaks in that part of the body for the duration of the spell with the following effects: Head: Wisdom -3, Arm: Dexterity -2, Leg: Movement is one quarter normal, Torso: Constitution -3. The spell also does 1d4 points of damage.