Valance sighed in exhaustion.
“Was that the last of them?” the priest of the Spider God asked the others. Several dozen tiny dragon like creatures lay scattered all over the ground.
“The smell of their bodies is horrible! Like dead fish!” lamented Koram.
“Hey, you were the one that agitated that thing, don’t go complaining now!” Valance chided the fighter.
“How did I know it was going to cough up little versions of itself?” lamented Koram.
“Expect anything. Those are wise words to follow,” Chalk replied.
Koram cleaned the ichor off of his Crystal Sword and sighed.
No. Enc.: 1
Movement: 90′ (30′)
Armor Class: 5
Hit Dice: 5+4
Damage: 1d6/1d6/1d10 (claw/claw/bite) or breath weapon (see below)
Hoard Class: VII
Among the strangest of dragon-kind are the vermin wyrms, a wingless dragon that haunts ruins and abandoned buildings near populated areas. Long and sinewy, these slender monsters can grow up to 30′ in length and have a hide that is often different shades of grey, allowing them to blend into their surroundings with ease, which they often due to watch a group of adventurers (30% chance to spot a motionless vermin wyrm in ruins or a rocky landscape).
The most horrifying aspect of a vermin wyrm is its breath weapon. A vermin wyrm will usually single out an individual and breath a cone 5′ wide and 25′ long at this individual who may save versus breath attacks at -1, failing to make this saving throw covers the target in 1d100+50 harmless tiny (mouse-sized, with 1hp each) versions of the vermin wyrm. These are the offspring of the asexual vermin wyrm and will hound their victim, following him or her everywhere for 1d4+2 months, after which time the tiny monsters will have grown a little and will wander off to forage for themselves. It is unknown why individuals are targeted by these creatures, but theorized that somehow the miniscule monsters gain something from this forced bond.