Double Daggers of Zhuvorak
“So, Bladecatcher, is it?” Chalk asked the elf as the two sat in the Rambling Ram Inn. “Is he particularly adept at catching blades?”
“Well, no, not with his hands, the halfling does tend to find his way into trouble,” the elf replied.
A brawl began at the other side of the dark and smoky room. Two men were snarling at an unseen figure. Within seconds both men dropped and a grizzled halfling strolled over casually, sliding two daggers into his belt.
Before he could get to the table Chalk and the elf were sitting at a half-orc ruffian leaped at the halfling, growling. The demi-human’s daggers flashed for a moment and the half-orc dropped like a sack of potatoes to the ground.
“So, Legelin, how is it look? Do I have a job with these adventurers?” the halfing asked the elf.
Legelin looked over at Chalk.
“Yes, yes you do, we could use someone handy with knives,” the wizard said, answering for Legelin.
The elf sighed in relief. At the time, Chalk couldn’t figure out why.
“Make sure you have a lot of food on hand and never hand him your coin pouch,” the elf hispered tot he magic-user.
Gifts to the prestigious thief’s guild of Thricklethorn, the Double Daggers are beautifully made magical weapons, crafted by dwarf and elf weaponsmiths at the Forges of Lerli-Nok as gifts to the halfling arch-thief Tuki Bottlebee for his aid in defeating the Necromancer of Needlespire (although many who were there are hard pressed to remember what the halfling actually did other than dig into other people’s pockets and try to weasel everyone’s share of the treasure from them).
Benefit: When both of these daggers are used in combat the wielder is treated as perfectly ambidextrous, not suffering from an offhand penalty. This will not be the case if one of the daggers is lost or stolen and another weapon is coupled with one of the Double Daggers, in that situation an offhand penalty will apply. The double daggers each do 1d4+2 points of damage but a strike using both daggers at once is possible. This double attack deals out 1d12 points of damage but there is a 35% chance that one of the magical daggers will stick into a foe.
Usable by: Anyone who can wield a dagger.