[New Spell] Bringing out the beast

Bringing out the beast

So who’s the halfling?” Knat the druidess asked.

Bladecatcher,” replied Chalk. “He is sort of unlucky around knives and swords.”

Unlucky or good at getting himself in trouble?” Knat inquired.

I think a bit of both. But he is good with locks and traps,” Valance said.

An owl landed on Knat’s shoulder and casually looked around.

Is that dinner?” the halfling asked, trying to look innocent.

Knat smiled wryly and scratched the owl’s chin. The bird suddenly grew larger and more feral looking.

Bladecatcher swallowed hard.

Teach him a lesson,” Knat said to the owl.

Nysser and the others laughed as the halfling ran around in circles, dodging the dagger-like claws of the vicious looking owl.

Bringing out the beast (Druid)

Level 3

Range: Touch

Duration: One turn per level of druid

This druid spell causes a creature of animal intelligence to become a dire animal of the same type for the duration of the spell. Add 3HD to the creature and one size increment (Small become Medium, Medium becomes Large and so on) for the duration of the spell and the creature gains an additional 1d4 to its attack (due to a larger bite, bigger claws, etc). If the animal is a pet or animal companion of the druid it will be under the control of the caster, if not it will lash out randomly at all who are nearby. This transformation takes two rounds for both enlarging and returning to its former shape and appearance.

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2 Responses to [New Spell] Bringing out the beast

  1. trey says:

    Now we can finally have dire hedgehogs, dire rabbits, and dire dogs!

  2. Pingback: [New Spell] Bringing out the beast « Ancient Vaults & Eldritch … | ENA news

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