Curse of Susceptibility
Chalk shivered at the slight breeze in the noonday sun.
“Anyone else feel cold?” the wizard asked, feeling chilled to the bone.
“Perhaps you should ask if anyone else enraged the wizard in Jodhra-Zol?” Koram suggested.
“He was a charlatan!” Chalk yelled. “I could see through a half a dozen of his hedge-wizard tricks!”
“All but one, apparently!” Knat quipped with a wry smile as she tossed him an extra blanket.
Curse of Susceptibility (Arcane)
Duration: One day per level of wizard
A very minor curse, the Curse of Susceptibility causes any victim who fails a save versus spells at -2 to be easily injured or have their belongings made more fragile due to a stipulation of the curse. Be the word fire, magic, rust, cold, electricity or what have you within reason, the victim (or their things) will take an extra 1d4+2 points of damage from this one particular thing or be -1 on all rolls for the duration of the spell due to a distracting condition, but not both. It is up to the casting wizard (or his or her companions, or even just the whim of fate) to then introduce this element to the target. Only one Curse of Susceptibility may be cast upon a particular individual by a wizard, but nothing stops multiple magic-users from choosing the same target for different susceptibilities (although these do not stack).