[New Monster] Rat, Infernal

Rat, Infernal

 

Chalk winced in pain as the strange rat bit his leg. The wizard knew that something was terribly wrong with that bite, the wound throbbed with every heartbeat, sending some poison searing throughout his body.

“Ogre!” Koram yelled over his shoulder.

“Great,” mumbled Chalk as he limped towards his companions.

As the monstrous humanoid loped towards the dungeon delvers Chalk fired off a spell to bolster Koram. Instead the fighter was covered in sticky webbing, his arms held tight to his sides. The ogre’s face lit up with glee. The fighter scowled at Chalk.

“Is this supposed to be funny?” Koram asked.

Chalk stood still for a moment, a puzzled look on his face.

“I don’t understand, that wasn’t supposed to happen!” the wizard said.

Rat, Infernal

No. Enc.: 1d6 (3d6)

Alignment: Chaotic

Movement: 120′ (40′)

Armor Class: 6

Hit Dice: 2+2

Attacks: 1

Damage: 1d4+2 (bite or claw) and see below for additional bite effect

Save: F3

Morale: 8

Hoard Class: XIX (in lair)

X.P.: 50

Infernal Rats are creatures that often creep and plot their way up from the Lower Planes into the Mythic Underworld through various mysterious and long forgotten paths, usually sent by their diabolic masters to spy on the world above. It is unknown exactly how the Infernal Rat communicates with the lords and ladies of the Lower Planes, but it is known that they do indeed speak with their dark masters.

Larger than ordinary rats, Infernal Rats have glowing red eyes and obvious fiendish blood in their veins by the looks of their scruffy pelts and wicked talons. These vicious rodents are intelligent and move fast, clawing in combat or dealing a vicious bite. The painful bite of the Infernal Rat is particularly damaging to spellcasting classes who need to make a save versus poison saving throw at -1 or suffer the strange affliction brought up from the Lower Planes by these nefarious rats. Those spellcasters who fail a saving throw have all of their spells scrambled for 1d4 turns, after which time the venom wears off. During this time the LL/DM/referee decides what spells the PC spellcaster is casting, regardless of the intentions of the player. This can determined randomly with dice, keeping in mind that these spells can vary across spell levels.

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