As the wizard Chalk strolled across the pleasant green glade he suddenly paused and stood, as if he were suddenly befuddled. Collecting his wits the sorcerer veered off at a sharp angle, apparently deviating from his original course.
Several minutes later Knat, Koram and the Scholar of Wexos, arguing amongst themselves. Koram was not convinced that the adventurers were headed in the right direction. Knat the druidess pointed out Chalk’s subtle trail in the ankle deep grass, then stood confused as the trail turned sharply in the direction that Koram had wanted to go.
“Now that is weird,” Knat said, hands on her hips.
“I was telling you all along we should go that way,” Koram said.
Nysser and Valance appeared moments later, heading in the opposite direction, walking with determination.
“Pixies!” Knat shouted in frustration.
No. Enc.: 1d20+5 (3d20)
Movement: 60′ (20′)
Armor Class: 4
Hit Dice: 1+4
Damage: 1d4 (bite)
Hoard Class: 1D10 copper or silver pieces
This offshoot of pixies can be encountered anywhere that there is grass growing, although in certain conditions mushrooms and other, more exotic plant life may abound. Stray Sod cover their backs with this vegetation and blend in with the scenery, being 90% undetectable (yet they are not naturally invisible like other pixies). Anyone stepping upon a Stray Sod must make a saving throw versus spells at -2 or become confused (as per the 4th level Illusionist/Magic-User spell, Confusion, but only affects the one who stepped on the Stray Sod at the time) in a way that misdirects the target as to where they are really going and instead plants another destination in the victim’s mind that he or she is convinced is their intended location. Many a spy or scout has been turned around in this way to a place that is less intrusive to the pixie’s realm just as many adventuring parties have been bogged down arguing over where they are going, giving the Stray Sod time to send for reinforcements.
Unlike other pixies Stray Sod are quite wild and attack with a vicious bite that deals 1d4 points of damage instead of using the tiny daggers that most of these fey use, but Stray Sod rely more on their ability to misdirect opponents and causing confusion among bigger folk than engaging in combat.