Nysser aimed carefully and let his arrow fly. A small creature twisted out of the way and the arrow merely grazed the thing’s shoulder. The small humanoid sneered at the thief and leaped from the window of the tower. As Nysser raced to the window he saw the thing fly off silently in the shape of an owl.
“Did you get the key?” Chalk asked as crossed the threshold into the room.
“No, that strange looking little thing got away,” the thief replied as his shoulders slumped.
No. Enc.: 1 (3d4+5)
Movement: 60′ (20′)
Armor Class: 4
Hit Dice: 1+4
Damage: 1d4 or by weapon
Hoard Class: XIII
The volquin were once gnomes, fairly harmless creatures of the enchanted woods. But the wars of bigger folk encroached upon their lands and in a turn of desperation these gnomes turned to a vile necromancer to keep from being annihilated. This foul wizard twisted the gnomes and turned them into evil creatures that mix the worst qualities of rodents with a hint of lizard or bat. Volquin have large eyes that are all black and furry bodies, some volquin even have bat-like wings which allow them to fly (180′(60′)) and all Volquin are experts at shape-changing, being able to shift into the shape of any creature from the size of a mouse to a raven (swim speed for aquatic creatures will be the same as the flying speed).
In addition, 35% of all volquin have a chance to be spellcasters, casting druid, illusionist or magic-user spells as a 4rd level caster of their respective class.