“Something is creeping about in the trees,” Chalk whispered to the others, pointing up into the willow branches.
Koram drew his Crystal Sword instinctively, Nysser grabbed his bow and Valance gathered his spiders.
“Where’s Knat?” the Scholar of Wexos asked.
“She went to see what healing herbs were in the vicinity,” Chalk replied.
Suddenly the druidess appeared, walking calmly with a half a dozen tall, weird moth-like humanoids.
“Cousin,” she said to the Scholar of Wexos. “The nice folk are gathering information about the area and you are the brainy one.”
Koram slowly put his sword away as the creatures strolled casually into their camp and sat in silent conversation with the illusionist. He was dubious about these creatures, although a soothing voice in his head assured him that they were harmless.
No. Enc.: 2d3 (4d4)
Movement: 90′ (30′)
Armor Class: 6
Hit Dice: 2+4
Damage: 1d6/1d6 (fists) or by weapon(s)
Hoard Class: X, XI
Azlir are weird beings, looking like four-armed thin humanoid moths. These beings appear to mainly pursue scholarly endeavors and tend to avoid combat whenever possible, yet when pressed these stoic creatures have no trouble stepping into battle. Azlir do not speak but appear to communicate telepathically and can use this telepathy with non-Azlir at will. Always hungry for knowledge the Azlir will often trade for books or any other form of recorded information, what these beings use this acquired knowledge for is unknown.
Four every six Azlir encountered one will be a leader with 3HD and one shaman that can cast spells as a 4th level magic-user and can flutter its wings twice per day to cause Fear (as the spell were cast by a 6th level magic-user, double the size of the fear cone).