Koram swung his Crystal Sword at the strange humanoid just as it struck with its long black claws.
“I can’t see!” the fighter shouted in anguish.
Valance sent several spiders skittering at the horrid creature. These little monsters nipped at the thing, which glared around at the party of adventurers as if seeing for the first time. It snarled and swept the spiders away with its fiendish claws.
Chalk threw a spell at the monster and it cowered and scuttled for cover.
“We’ll get your sight back!” Chalk reassured Koram as the fighter cowered with his hands over his head.
No. Enc.: 1d4 (1d10)
Movement: 90′ (30′)
Armor Class: 5
Hit Dice: 3+3
Damage: 1d6 (claw or bite) or by weapon
Hoard Class: XV
The daski, also known as the Incompleat Daemons, are a strange race of earthbound infernals that are missing a at least one of their senses. It is not uncommon for a daski to be blind or deaf or have no sense of smell and missing this sensation maddens these creatures to no end. In combat any touch attack (claw or bite) gives the daski a 25% chance to “steal” this missing sense, temporarily robbing the target of this sense for 2d6 turns. Anyone missing their sight, hearing or sense of smell will suffer from the obvious penalties and if more than one sense is robbed it can cause a permanent insanity to develop (3% chance). The daski can retain the stolen sense for one day before it fades away.
In appearance the daski look like strange, withered humanoids with eyes that are all black and long, grasping claws. These creatures are tinged blue and usually wear togas of gray or red linen.