The druid Mavnor was trying to take a shortcut over the steppes to meet his fellow adventurers in the town of Bottle.
As the shadows of night crept across the land Mavnor spotted what appeared to be lights dancing in the distance. Assuming this to be some play at magic the druid cast a spell to blend into his surroundings and picked his way carefully towards the slowly moving lights. To his surprise Mavnor saw a half a dozen huge and hairy tusked beasts trudging together, connected by a series of twisting vine bridges, various lamps and lanterns hung from small buildings on the backs of the massive creatures.
A trio of ogres lumbered before the wooly beasts and caused the creatures to stop. Several goblins appeared, pouring from strange domes and huts on the backs of the creatures and an angry conversation ensued which caused the ogres to step down and allow the caravan to continue unopposed.
Mavnor made a hasty retreat then lest the ogres catch onto his scent and try to make a meal of him in their despair.
No. Enc.: 1d4 (1d12+4)
Movement: 120′ (40′)
(when tethered): 60′ (20′)
Armor Class: 5
Hit Dice: 8
Attacks: 1 (gore or stomp)
Damage: 1d8 (gore) 1d10+4 (stomp)
Hoard Class: See below
Grinks are massive, shaggy beasts of burden with two long elephantine tusks and six thick legs. Used to pull carts and similar labor, these nearly tireless creatures are rumored to be used by goblins of the high steppes as mobile houses. These wily goblins build towers, small domes and other buildings on the backs of the grink and tether these creatures together with a twisting maze of rope bridges and walkways, all of which can be easily cut away for one reason or another. While these goblins use the grink to carry them across the steppes and into war they do not eat the flesh of these creatures, it is considered bad luck to eat grink flesh and only the most desperate would do such a thing. While grink themselves do not possess treasure it is possible to find treasure type XX x3 in any given goblin tower or other building. Normally docile, if driven to fight these huge monsters either gore with their sharp tusks or raise their front pair of legs to deliver a devastating stomp attack.