[New Monster] Senufio- Scarlet Marauder

Senufio- Scarlet Marauder


Chalk’s jaw dropped as he saw the strange thing dispatch the ogre with ease. It was eight feet tall and hulking, and it looked not unlike a deep red bipedal toad. It snarled at the wizard.

Uh, Koram, bring that sword, now!” the sorcerer shouted.

Koram suddenly realized that the ambush of the ogre had been preempted. He drew his Crystal Sword and ran his place of concealment.

The thing snarled in rage as it saw the magical blade, a type of hatred that has festered for eons was etched on the creature’s face.

The deep red monster raised its arms and chanted, within moments two more of the hideous creatures joined the first.

Valance, we need a lot of spiders!” Koram yelled over his shoulder.

The rest of the adventurers revealed themselves, all realized suddenly that there was more to face than an ogre bandit.

Senufio- Scarlet Marauder

No. Enc.: 1d4 (3d6)

Alignment: Chaotic (Neutral)

Movement: 90′ (30′) [can hop 120′ for one turn of time per hour]

Armor Class: 5

Hit Dice: 6

Attacks: 3

Damage: 1d4/1d4/1d8 (claw/claw/bite)

Save: F6

Morale: 10

Hoard Class: XI, XVI

X.P.: 850

From the depths of the Planes of Madness and Chaos come the Senufio; strange bipedal creatures with toad-like appearances. The towering eight foot tall Scarlet Marauder is among the least of these strange creatures, and yet quite deadly in their own right. As agents of Pandemonium the Scarlet Marauders seek to usurp the daily routines of all in their path.

In combat Scarlet Marauders get three attacks, the most horrid being their bite. Upon a successful bite attack the senufio has a 1d4 chance of transferring a strange contagion through its saliva into its opponent. If transmitted, this alien virus courses through the blood of its host, causing intense nausea and high fever (-2 on all rolls due to extreme discomfort). The spells Neutralize Poison, Cure Disease, Limited Wish and Wish will cure this unearthly malady instantly. If the blood of the affected is captured before these spells are cast it can be made into a charm that will hold all Senufio at bay (As a Protection from Evil spell). After 72 hours without being cured those affected by the diseased bite of the Scarlet Marauder drop to he ground and die, a tiny senufio bursting from within. Scarlet Marauders regenerate 1d4 hit points per round as long as they remain alive and twice per day may summon 1d4 other Scarlet Marauders (40% chance of success) as well as casting Feeblemind twice per day as a spell-like ability.                                                                                                                                                                                                                                                                                                                           Unleashed as open content….

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14 Responses to [New Monster] Senufio- Scarlet Marauder

  1. Blair says:

    Awesome! Not a carbon copy, but damn close while being a tad more “merciful” (stat wise) than the original.

    Thanks bat, you’re a standup guy 🙂

  2. Blair says:

    Also, thumbs up to it being open content!

  3. Blair says:

    Sorry about the comment gushing, but you should use a senufio tag for it so a link will hook up with all of them 🙂

  4. Needles says:

    AWESOME! Just what I need for my mythos wars story arch!

  5. Spiralbound says:

    Yayy!! When can we expect a “Senufio Bestiary”? 🙂

  6. trey says:

    The chest-bursting angle is a nice touch.

    • bat says:

      I am trying to throw new angles at these monsters to avoid just aping what was written before. Thanks for the comment, Trey!

  7. “…virus courses through the blood of its host, causing intense nausea and high fever (-2 on all rolls due to extreme discomfort). The spells Neutralize Poison, Cure Disease, Limited Wish and Wish.”

    I take it you meant “The spells Neutralize Poison, Cure Disease, Limited Wish and Wish will cure it.”, or something of the sort?

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