Hammer of the City
Simultaneously Chalk, Koram, Valance, Nysser, Knat and the Scholar of Wexos grabbed their heads and screamed in pain.
“Get us back on course!” Chalk howled to the man at the wheel of the ship.
“But you said…” the man began.
“Nevermind, we will try our luck against the sporecerers of the Fungal Jungle later,” Chalk lamented, wishing he had never sworn on the Hammer of Cork that he would retrieve the jewel known as the Eye of the Manticore from the Wizards of the Howling Forest.
From the devious and crafty minds of dwarf artisans comes the Hammer of the City, a strange artifact that takes the shape of a hammer; maybe a grand and impressive war-hammer or possibly a simply tinker’s hammer, the form is irrelevant, the power of the hammer becomes overwhelming to those who would betray its keepers. These are often given to communities of dwarfs, halflings or gnomes that have few magic-users among them for a little etra supernatural assistance.
Benefit: A Hammer of the City can be attached to any village, city or town and a mayor, high priest or similar leader is entrusted with the care of the magic item. In times of need hearty adventurers, heroes, mercenaries or scofflaws may be talked, tricked or pressed into swearing to complete some task on the Hammer of the City. Those who stick to the plan and follow through are unharmed, those who stray from the simplest and safest path to their goal must make a saving throw against spells and spell-like devices every turn or take 1d8 points of damage, as if being thumped by a heavy hammer. If just one member of a group swears to complete the task all of his or her companions present at the time will suffer the same fate if deviating from the course, however, this only affects those party members that were there at the time and not henchmen, hirelings or others hired or consulted to assist in completing this task.
Usable by: Those ruling the city or town that has one of these magic items linked to it.