Nysser heard the eerie clicking of bone on stone before the others and warned them with a whistle and a nod in the direction of the sound.
Everyone prepared for battle as the sound grew louder. Four beasts could be seen approaching, racing down the corridor. Gigantic wolf skulls atop clawed human-like skeletal arms. Nysser drew back his bow and let an arrow fly. The projectile bounced harmlessly off of the impossibly large skull and the creature turned its attention on the elf.
Koram raced into the fry, Crystal Sword drawn. Chalk, Knat and the Scholar of Wexos tossed spells at the undead while Valance called upon the Spider God to send huge arachnids to defeat these strange undead.
Suddenly all of the creatures turned their attention upon Nysser, nipping and clawing at the elf. One of the undead opened its foul maw and swallowed the elf whole. As if that was a signal all of the creatures tried scuttling away, protecting the one among them that had captured Nysser as best as they could.
“We lose more thieves to things like that than to anything else,” lamented Chalk.
No. Enc.: 1d4 (1d10)
Movement: 120′ (40′)
Armor Class: 5
Hit Dice: 6
Damage: 1d6/1d6/1d6/1d6/1d8 (four claws and a bite)
Hoard Class: Nil
Necromantic constructs from the fell sorcerers of the Dread Mountains, frekrati are hideous undead with the skulls of titanic wolves (often with long, shaggy hair on the top of the head) that sit atop eight skeletal arms which end in human-like clawed bony hands. These creatures run about maniacally unless controlled by a necromancer, attacking anyone or anything at random as they lurch about. These weird undead can climb walls with 75% success and can straddle corridors (running along the walls and not on the floor) as long as the walls are no more than 12′ across. Some necromancers will harness these creatures to their bone chariots to create an impressive and horrifying sight.
In combat these unpredictable undead can fight with up to four clawed hands and still retain their balance. In addition, frekrati have a hideous bite attack that can small a human sized or smaller creature whole on a roll of 5-6 on 1d6 and necromancers sometimes use the frekrati as mobile jails to contain individuals that need to be used for some purpose later.