“What is that?!” Chalk said in disgust as he looked at the weird dome of fungi. The thing looked back up at him and half-smiled.
“No idea, and I doubt my spiders can get anything out of it,” muttered Valance.
“It is a little fungal spy!” Knat the druidess exclaimed as she knelt down and patted the mushroom gently with one hand while rummaging through a bag at her side with the other. Slowly she revealed a wedge of cheese and the thing’s eyes got bigger and its mouth opened and closed convulsively.
“What are you doing?” asked Koram.
Knat broke off a small bit of cheese and fed the strange fungus.
“Any big monsters here?” she asked it.
“Big troll and odd dragon,” mumbled the fungus between bites of cheese.
“You know I paid a lot for that cheese?” Koram asked.
“Would you rather not know that a troll and a dragon are lurking about?” Knat asked.
“Point taken,” the fighter replied.
No. Enc.: 1 (1d6)
Movement: 10′ (3′)
Armor Class: 7
Hit Dice: 2
Hoard Class: Nil
Spy-shrooms are odd little bits of sporecery that act as dull-witted observers. While dormant a spy-shroom usually sits below the surface of the ground, revealing only its sensor top which looks like a puffball mushroom. As soon as movement or sound are detected a spy-shroom will slowly reveal itself, rising as a dome (like a big mushroom cap) about 12” in diameter and 8” high with two deep black eyes and a toothy maw. A spy-shroom records all activity in a 60′ radius and will reveal what it has seen and heard to its master, usually when a password is spoken, but these dumb fungi are easily bribed and may tell all to a clever passerby. If cornered a spy-shroom is pretty helpless, only being able to bite for 1d4 points of damage.