The Necromancer of Noss-xiki laughed at the town guards as they asked the sorcerer to state his business. His creepy demeanor unsettled the hardened guards, yet they could find no reason to allow the wizard into the little town of Jars.
A week later the foul wizard left, leaving the townsfolk a bunch of milky-eyed zombies, all bent on trapping hapless visitors and eating their flesh.
Range: 10′ + 5′ per level of magic-user.
Duration: Until dispelled or the caster is slain.
The Zombification spell allows a wizard to slowly transform all within the range of the spell into an advanced form of zombie. Those who fail a save versus spells at -1 will begin the transformation immediately; limbs begin to whither as the flesh begins to rot and decay. The victims of this spell retains their intelligence, but class abilities (including spellcasting) are reduced by two levels and Charisma is reduced by four points. As undead creatures the zombified do not need to drink or breath air, but a resting period is still required of at least six hours. Anyone suffering under this curse that does not rest for three days will become a lesser zombie, losing all memories and intelligence and becoming a helpless thrall. Oh, but they do need to eat, raw flesh is preferred. Anyone under this curse that eats raw flesh may have their class abilities returned to them for 1d4 hours. Many victims of this spell go on the run as their undead looks usually create a lot of unwanted attention. This spell is reputedly the creation of Narzak, the god of zombies.