“What is that?!” Knat exclaimed, pointing at the ceiling. A strange, spindly creature crawled away out of the torchlight.
“I’m on it!” Valance said and the priest of the Spider God suddenly conjured a small group of arachnids from the folds of his cloak that scuttled off after the thing.
Moments passed. The creeping cried out and dropped to the ground, drugged by one of the cleric’s spiders.
“Is it spying on us?” the druidess asked the Scholar of Wexos.
The illusionist studied the small creature for a few minutes and tied a length of rope around its neck.
“I am sure with the help of Valance’s little friends we will find out,” he replied.
No. Enc.: 1d4 (2d8)
Movement: 90′ (30′)
Armor Class: 6
Hit Dice: 2+2
Attacks: 1 (bite or claw)
Hoard Class: XX
Morpo are creepy little bipeds that almost look like reptiles, but they are, in fact, mammals. Rubbery green skins and pale gray underbellies are what give these things their lizard-ish appearance and the large oval eyes that look to be all pupil and no iris underline the eerie factor. These creatures love to slink around underground, pilfering from adventurers what they can. The morpo have the uncanny ability to cling to surfaces like a spider (a permanent Spiderclimb ability, usable at will). Morpo croak and rasp their words and speak a smattering of common, goblin and kobold. These creatures are sometimes used as henchmen or spies for more powerful creatures.