Koram was suddenly struck from above, the fighter toppled over and shouted in surprise and pain. Valance was hit next, the priest of the Spider God was knocked unceremoniously to the ground. Chalk whirled around to see two strange creatures on the ground, with the heads and shoulders of rams 9complete with thick twisting horns) and the bodies of very large raptors. The wizard looked at the Scholar of Wexos, the latter shrugged.
“I have no idea, the illusionist replied.
Chalk cast a magical net that snared one of the monsters and weighed it down, the other hopped forward, gnashing its teeth. Nudge the gnome attacked this second creature from behind, sinking his dagger into its back. The thing howled in pain and leaped into the air, flying off. The adventurers turned their attention to the trapped monster, it seemed to whimper, as if it saw its fate was sealed.
“Oh let it go!” Nat urged. “It is just an animal, besides, I hear they taste terrible.”
Reluctantly Chalk dispelled his magical net.
No. Enc.: 1d4 (1d6+2)
Movement: 60′ (20′)
Fly: 180′ (60′)
Armor Class: 7
Hit Dice: 5
Damage: 1d4 (bite or claws) or 2d4 (ram)
Hoard Class: XXI
Ramhawks are strange creatures of magic, thought to be more akin to the weird owlbear than the sinister peryton, although these creatures resemble the latter somewhat. Thick twisting horns and a ram’s head top the body of a large hawk-like raptor with wicked talons. In combat these odd omnivores usually attack from the skies, dive-bombing their targets for a nasty ramming attack that does 2d4 points of damage, but may only be done from a height of 40′ or more; once the creature is low to or on the ground it may not use this attack because it is too near land, in which case a painful bite or claw rake for 1d4 points of damage is dealt. The eggs of these creatures are often sought after by ogres or giants who use these creatures in a bizarre form of falconry.