Koram burst into the room of the inn, and pointed a finger at Valance.
“Keep your freaky little spider friends away from me! It’s not funny!” the fighter yelled.
The priest of the Spider God looked up from the game he was playing with the Scholar of Wexos. It was hard to tell if he was urging the spider that was doubling as a playing piece to stay still or try to creep forward while everyone was distracted.
“What are you talking about?” Valance asked.
“Those things on the roofs! I almost broke my neck trying to get away from them!” replied Koram as he pointed at the ceiling.
Valance’s eyes widened.
“Were these spiders thin and creepy, with sort of human faces?” the cleric asked.
“Like you didn’t know!” snorted the fighter.
“Those are no followers of the Spider God!” Valance replied. “Show me where they were, I have some hunting to do!”
The priest of the Spider God leaped up from his chair and grabbed his web covered coat.
“Yeah, sure, okay,” was all a dumbfounded Koram could reply.
No. Enc.: 1 (1d4)
Movement: 90′ (30′)
Armor Class: 2
Hit Dice: 4+4
Damage: 1d6+2 (bite or sting)
Hoard Class: XXI
Unlike most spider-like beings, the gloomspinners do not worship the Spider God, which makes them particularly hated by that deity and its followers as those who have lost their way. Yet these beings are just as vile as any other evil spider. These monsters have long thin legs and narrow bodies that vary in color from bright yellow to midnight blue. Highly intelligent and hateful, gloomspinners usually live in urban settings where their meals are more challenging to get and also more tasty. Creeping about at night, slinking around dark alleys and shadowy rooftops it is unknown how many burglaries, robberies and other crimes that these creatures have thwarted by killing the criminals before they have a chance to perpetrate their skullduggery.
In combat these monsters attack with a painful bite or a sting that causes disturbing hallucinations of being followed by shadowy creatures for 1d4 days by all who fail a save versus poison (causes the victim to be -1 on all rolls due to these shadowy illusions). Many assassins covet this poison to use in their own activities.