Knat the druidess was gathering berries near the bog when the hideous thing lunged up from the water at her. Thin and ferocious the giant snarled as it anticipated its next meal.
The druidess tapped her staff on the ground and immediately a thin path of ice raced towards the monster before it could retreat into the stagnant water. Ice crept up the swamp giant and held the creature’s legs fast in the bog.
“Bad old giant, hunting druids is unlucky!” Knat mocked.
“Come closer, morsel!” snarled the sinister giant.
Knat picked up the berries she had gathered as the giant began to break free, cracking the ice that held it.
“If the freezing won’t hold you, perhaps fire will!” she snapped and pointed her staff at the dreadful thing.
The giant cringed and gave up, slinking back off into the deep bog to find easier prey.
No. Enc.: 1 (1d6)
Movement: 120′ (40′)
Swim: 150′ (50′)
Armor Class: 5
Hit Dice: 7
Hoard Class: XVIII+3000 gold pieces
Considered to be the smallest of the giant races the Swamp Giant is a formidable enemy nonetheless. These monsters often lurk about in stagnant ponds, lakes or bogs, just waiting for a meal to wander by. These giants are thin and rubbery with a greenish tinge to the skin and scraggly dark hair. Large white eyes give them an eerie appearance. Swamp giants often walk hunched forward with their hands (which have very sharp talons) dragging to the ground.
Quick on land these creatures are even faster in the water and can hold their breath for up to one hour. Swamp giants often make lairs in air pockets deep in lakes that are difficult for adventurers to access. It is rumored that a full moon or eclipse will bring these creatures to the surface, where they will dance on the land to their strange deity.