Invoking the Spirit of the Mountains
The sorcerer Stork stood by the aged wizard. “Are we close enough to the mountain?” he asked. The old wizard slowed to a stop from his already painfully slow pace and looked up at the mountain. “Nearly,” the elder mage replied and they continued walking. Stork rolled his eyes and gritted his shark-like teeth. After what seemed like hours the two spellcasters finally got to a point that satisfied the old wizard. Muttering a spell and tapping his staff on the ground he made magic. A huge rocky head, like that of a titan from a bygone age, rose slowly from the ground at the base of the mountain. “You may ask three questions of me,” the spirit of the mountain said in a deep voice. Immediately Stork began asking questions about a certain repository of magic rumored to be hidden high up the mountain. The wily sorcerer smiled as the mountain's spirit confirmed these rumors. After the last inquiry was answered the stone head melted back into the ground. Stork looked high up, towards the summit of the mountain. “Shall I accompany you?” asked the old wizard. Stork thought about drawing out his knife then and there, but considered it might be a bad omen to spill blood at the foot of a mountain he was about to climb. “I will be fine, thank you very much the same,” Stork replied with a forced smile and a handful of silver coins.
Invoking the Spirit of the Mountains (Magic-user)
When this spell is cast the wizard “wakes up” a hill or mountain, calling forth the earthy spirit within. A large stony face appears in the ground (or sometimes a titanic head rises) and the sorcerer may ask three questions of the mountain; these might include safe routes, known dangers or settlements on the mountain or information of veins of precious metals. As mountains are not terribly bright it might be more prudent to ask a couple of questions at least about one topic to get the spirit to be as specific as possible. After the spirit answers the questions the face (or head) dissipates back into the ground.