The evil dwarf growled at the adventurers.
“Rush him!” snarled Chalk.
As Koram closed in the dwarf stomped on the ground. A wave of tiny lightning bolts played along the surface of the earth. The fighter yelled and fell back to the ground. The dwarf raised his mighty ax. Chalk cast a spell that seized the dwarf’s bulky armor.
“Knat, do you have bit of lightning to spare?” the wizard asked the druidess.
“Sure!” she replied cheerfully. “Let’s see if you can wriggle out of your armor before…”
Knat cut her own sentence short with a lightning bolt that caused the dwarf to howl in agony.
“Now, let’s get down to business,” Chalk said as he approached the dwarf, smiling as the little villain struggled in vain to escape his heavy armor.
These well-made boots are of unknown origin, some think they were left behind by some roguish deity, others say that the dwarfs made these in the elder days in the wars against the goblins and giants of the mountains. While quite rare, it is known that there are at least three pairs of these in existence, although one is rumored to have been lost among the planes when the owner went missing there.
Benefit: Anyone wearing a pair of Storm Boots can make two attacks per day, one with each foot, that cause all within a ten foot radius (foe and friend alike) to make a saving throw versus spells at -1 or suffer 1d6+2 points of damage as electricity surges out through the ground, usually leaving a blistered welt in earth and a scorch marks that resemble small bolts of lightning on stone and other hard surfaces. On a result of “6” when rolling for damage those taking damage are also knocked back five feet and another d6 is rolled, on a result of “1” that person is also knocked to the ground. These boots add +1 AC to the wearer.
Usable by: Anyone.