Creeping Shadow Web
Chalk, Koram and Valance dangled helplessly from the twisting and crawling dark web. “Well, this is ironic,” commented the priest of the Spider God. “I bet you are jealous of that wizard though, being able to cast a spell like this,” Koram said. “Absolutely!” replied Valance. A low growl could be heard from the twisting corridor. “I sure hope that is Knat disguised as a tiger or something,” said Chalk. “With the way our day is going, what are the chances?” asked the fighter. “Pretty slim,” grumbled the wizard.
Creeping Shadow Web (Magic-user)
Range: 30 feet
Duration: Three turns.
A somewhat sinister advanced form of the Web spell, Creeping Shadow Web conjures and strong, inky web of strange shadow-stuff that the wizard can control. The web will never stick to the caster and can be used to catch incoming projectiles (succeeds on 3-6 on a d6), hurl weapons like daggers (use the magic-user’s statistics for any pertinent rolls) and, of course, trap opponents by touching them (need a Strength of 16+ to break free or spend three rounds cutting through each strand). This eerie web can expand to cover a 20′ radius and can creep along with the caster.