“I am not liking this,” whispered Valance to Chalk.
“The unblinking dwarf that causes the floor to creak as if he was made of rock or metal finally getting to you?” the wizard hissed back.
“Exactly,” murmured the priest of the Spider God. “If he finds that we are cheating at dice….”
“Oh, we will get mauled,” Chalk whispered and smiled at the dwarf made of obsidian that had a poorly painted face, as if to look like a flesh and blood dwarf.
No. Enc.: 2 (2d8)
Movement: 60′ (20′)
Armor Class: 3
Hit Dice: 7
Damage: 1d8+4 (fist) or 2d6+2 (stone weapon)
Hoard Class: XXII
Cursed by a necromancer centuries ago, the dwarfs of the Dreadstone Mountains have become creatures of living obsidian. In their mountain homes these creatures still mine and toil and rarely venture out very far. Sometimes mistaken for stone golems, obsidian dwarfs can stand motionless for days, but unlike golems, these creatures retain their mental faculties and are not mindless automatons. Obsidian dwarfs can speak, but rarely do and are very distrustful of outsiders, who sometimes trick them into mischief such as pit traps or quicksand which they cannot escape from easily and sometimes must endure for years before they can finally get away. Some obsidian dwarfs have taken to painting themselves and their fellows to look like creatures of flesh and blood, although this ruse is often easily foiled. A Stone to Mud spell will slow an Obsidian Dwarf to half its movement speed and Stone to Flesh or Remove Curse will undo the curse, turning the creature back into a normal dwarf. In their stone form Obsidian Dwarfs do not need to breath or eat, although they do like to rest, letting their flinty minds wander.