[New Spell] Minion Meld

Minion Meld

Something is following the party and has been for a couple of hours,” Knat whispered to Chalk.

Do you know what it is?” the wizard whispered back to the druidess.

I just catch glimpses in the darkness, but it doesn’t look normal,” she replied.

Chalk nodded to Koram and the fighter made a commotion as the Scholar of Wexos cast a spell that made Koram glow in an array of dazzling colors. Chalk disappeared quietly into the shadows and waited as the others went on.

Something loped along behind the party, a creature with large eyes and four oddly placed arms, which it used in an ape-like manner scuttle along, knuckle-walking along the forest path.

With a hiss Chalk cast a spell which froze the thing in its tracks. Chalk stared deeply into its defiant eyes as the thing was struggling to break free. The others returned hastily down the trail.

What is it?” asked Koram.

I don’t know, but it looks like some villain mashed two goblins together and made them braver,” the wizard replied. “But who?”

Koram drew his Crystal Sword.

I don’t know what it is, but I don’t like it,” the fighter said, stepping forward.

Suddenly the thing broke free of Chalk’s spell and rushed off into the darkness of the forest before Koram could strike.

I’ll be sleeping with one eye open from now on,” commented Chalk.

 

Minion Meld (Arcane)

Level 3

Range: Touch

Duration: One day per level of caster and see below.

The Minion Meld spell combines two creatures of 2HD or less (although the resulting creature may exceed 2HD for the duration of the spell) into a strange combination of the two subjects for the duration of the spell. This weird amalgamation becomes stronger than the individuals from whence it originated and is often use to spread fear or intimidate others. The odd resulting creature can have a combination of the two creature’s appendages and this arcane mixture constantly radiates Fear as if cast by a 5th level magic-user. An example of two kobolds affected by this spell:

Kobold-Augmented

No. Enc.: 1

Alignment: Chaotic

Movement: 90′ (30′)

Armor Class: 5

Hit Dice: 1+4hp

Attacks: 2

Damage: 1d6+1 (claw/claw or claw/bite) or weapon

Save: 2nd level Fighter

Morale: 12

Hoard Class: VI

XP: 15

 

Blending two different types of creatures may produce similar results or created a stronger version of a similar creature:

 

 

Kobold/Human Combination

Alignment: Chaotic

Movement: 90′ (20′)

Armor Class: 4

Hit Dice: 2 + 1

Attacks: 2 (weapon)

Damage: 1d6 + 2 (claw/claw or claw/bite) or weapon + 2

Save: F4

Morale: 12

Hoard Class: XIX

XP: 25

 

In the second example, while the speed should technically go up, the total was brought down by the kobold’s slower speed. All basic abilities (like darkvision) and spell-like abilities are retained by the resulting creature. This transformation lasts one day per level of spellcaster, however as the duration expires the DM/GM should roll 1d6. A result of 5 or 6 means that this spell has had a permanent effect and the resulting creature will remain in this state unless a spell such as Remove Curse is cast upon it.

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2 Responses to [New Spell] Minion Meld

  1. Jensan says:

    I like it!

    I would probably make it more like a sacrifice, in that the resulting creature can only live for a couple of hours. That way, it would be more logical to “use up” your minions instead of your stronger henchmen, since they will die from the mending.

    The fear aura is a nice touch, and makes sense I think.

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