The dwarf fighter peeked out the window and saw a large pair of colorless eyes staring back.
“This is going to be a long night,” he lamented.
“You are not helping me concentrate!” groaned the elf magic-user. “Could you not worry about it?”
The dwarf stared out into the darkness and saw only the light of the moon shining through the trees. Then, suddenly, the eyes returned, staring back hungrily at the dwarf. A subtle clawing could be heard, as if sharp talons were being dragged across the outside wall of the cabin. The dwarf shuddered and whimpered.
“Stop it!” snapped the elf.
No. Enc.: 1 (1d3)
Alignment: Chaotic (evil)
Movement: 120′ (40′)
Armor Class: 8
Hit Dice: 2
Damage: 1d4 (claws)
Hoard Class: V, XI
Considered to be the least of the races of evil female entities known as hags, the forest hag is creepy and unrelenting nonetheless. These monsters typically make their lairs near (but not too close) to small villages and hamlets, usually taking over ruins or other dilapidated or abandoned buildings. Forest hags delight in eating the flesh of humans, elves, halflings and gnomes, and will eat dwarf, but they consider the meat to be a bit tough and use a variety of tactics to pick off those who stray off into the trees. These creatures have thin limbs, scraggly hair, large white colorless eyes and dress in ragged clothes.
In combat these creatures often use their innate spell-like ability to transform into a puddle of mobile water (although they take 2x damage from electrical attacks) or a pile of leaves that seem to rustle in the wind (suffer 2x fire damage) to make their escape if the battle goes against them and they are generally not apt to linger if the tide begins to turn out of their favor. In addition these creatures know six spells, which they can cast once per day (3 1st level, 2 2nd level and 1 3rd level).