Valance screamed as something grabbed his foot as he crept along the alley.
“Shhhhh!” hissed Chalk. “What’s the point of sneaking if you are going to yell?”
The priest of the Spider God raised one foot and spun on the other, revealing a strange fungal gauntlet that was clinging to his foot. Chalk reeled back in surprise. Koram drew his Crystal Sword and the thing immediately let go and crawled off into the darkness.
“Well, so much for surprise,” the fighter said as he sheathed his sword.
“What do you mean?” asked Chalk.
“Someone had to control that thing, and now they know we are here,” replied the fighter.
A muted bell rang eerily in the distance.
“I think you are right,” agreed Chalk as he began preparing spells.
Strange, fleshy gauntlets that resemble a cross between a large mushroom and a clawed glove, Shroom Gauntlets at once look almost comical and sinister. Once worn these magic items attune themselves to the wearer and need a period of three months separation from that person before before attuning to a new wearer.
Benefit: As gauntlets these magic items provide +2 to the wearer’s AC and deal 1d4+2 points of damage in combat. In addition these artifacts of sporecery can be commanded by the wearer and can crawl at a speed of 10′ (3′) and can be used to grasp, claw or stab with a dagger for 1d4+2 points of damage, each gauntlet itself having 6 hit points. This strange armor can only be controlled in this manner when in sight of the owner.
Usable by: Anyone.