Dagger of the Dread Woods
The dryad smirked at Valance and held her hand out, palm upward. The priest of the Spider God whistled and looked away. The dryad cleared her throat and wiggled her fingers.
“Don’t make this more difficult than it needs to be,” the fey creature warned.
Valance kicked the soft earth and looked down sheepishly.
“I am not telling you again. I saw that dwarf! You left a scar on him just to see what would happen!” the dryad chided Valance.
With a heavy sigh the cleric handed over the strange dagger with a curved horn for a blade. It seemed heavy and reluctant to be given to the dryad, who didn’t seem all that happy to touch the blasphemous weapon.
The dryad gave Valance and the others some enchanted nuts and berries for their journey.
“Was that so bad?” she asked the priest of the Spider God.
Valance smirked and shook his head, still looking down like a small boy that was caught at being naughty.
Made from the severed horn of the much feared Vile Unicorn, a carnivorous and evil version of the typical unicorn, the Dagger of the Dread Woods (named so for the largest concentration of such fell beasts) looks like a curved horn set into a smoky silver hilt. Those struck by this dread dagger don’t soon forget it. It is said that some kings mark fallen knights and criminals with the Dagger of the Dread Woods as a punishment for their crimes. Lawful fey creatures hate magic items such as this and do their best to retrieve and destroy them.
Benefit: When used in combat the Dagger of the Dread Woods deals 1d6+2 points of damage and causes a wound that takes longer to heal than most, even with healing magic. Any attempts to magically heal the wound only heal half of the damage and naturally healing takes twice as long, leaving the victim -2 on their Constitution for this period of time. Even after being healed the Dagger of the Dread Woods leaves a nasty scar that can only be healed by casting Remove Curse on the victim.
Usable by: Anyone who can wield a dagger.