Robe of Riddles
“I’ve got the coins right here,” Valance told the innkeeper has he fiddled with his new robe. The priest of the Spider God mumbled into a pocket and then snarled in pain as the air crackled momentarily. The innkeeper grunted. Two heavily muscled thugs lowered their ale mugs and stood.
“Uh, Chalk, can you handle this one, I am having trouble with my pockets,” Valance said to the wizard.
Chalk grumbled and counted out several silver coins and tossed in a couple of extras, nodding at the two thugs who, in turn, grinned like baboons and sat down, waiting for their free beer. Chalk grabbed Valance by a sleeve.
“Careful! This robe is a nice one, although I don’t have any spiders in it yet,” Valance said.
“The next time you steal a robe off of a wizard in one of your rigged card games I hope you learn how to use it before you get us all killed!” Chalk hissed.
This well made robe looks both durable and practical. Several pockets are on the outside of the robe and two are hidden on the inside. A simple magic item, many people have disappeared over the secrets held within a Robe of Riddles.
Benefit: A Robe of Riddles has its pockets locked by means of riddles whispered into the pockets (with an answer) and then the next time the pocket is closed the magic of the robe seals the pocket until the next time the pocket is opened. Anyone trying to open a pocket in a Robe of Riddles hears that pocket’s riddle whispered to them in a language they understand. The opener has three tries to answer correctly, if they do not answer the riddle the third time (or within three minutes) and they are still holding the Robe of Riddles they will suffer 1d4 points of damage via a magical shock. Trying to cut open a pocket magically sealed also causes the cutter to suffer 1d4 points of magical damage. If the owner of the robe forgets the answer to the riddles they too will take 1d4 points of damage.
Usable by: Anyone.