“What is that?” Chalk asked Valance. The priest of the Spider God was gingerly carrying a small plant that had six vine-like tentacles tied together.
“I am not sure what you cal it, but it looks ugly,” replied Valance.
“Better yet, what are you going to do with it?” the wizard inquired.
Valance nodded over his shoulder.
“See that slow moving army of these things behind me? I think that they are after their baby, and I am going to throw this into that village that harbored Stork, that will learn them!” answered Valance.
Chalk looked behind the priest of the Spider God and gasped.
No. Enc.: 1d10 (2d20)
Movement: 10′ (3′)
Armor Class: 7
Hit Dice: 5
Attacks: 1-6 (depending on victims in range)
Damage: 1d6+2 (tentacle strike) or 1d8 (bite)
Hoard Class: X
Most certainly vegetation from the lower planes brought here by careless adventurers or insidious fiends, this huge plant has taken over some areas, creating a horrific landscape. The dogo-dogo plant grows to about the size of a horse at maturity with tentacles that can grasp at victims up to 25′ away. This sinister plant feeds on anything that moves other than other dogo-dogos. A dogo-dogo typically senses movement, either by vibration or its eyed tentacles, and then waits motionlessly for victims to come within its grasp. The evil plant’s six ropy tentacles then grasp at victims to bring them into its toothy maw. On a successfully roll of 5-6 the dogo-dogo has grasped a victim with a tentacle and each tentacle as 1d6+2 hit points. The bite of the dogo-dogo does 1d8 points of damage and anyone swallowed by the thing only has enough air for 1d4 rounds before suffocating and being digested by the thing. A dogo-dogo plant moves very slowly on strange leaf-like limbs and some villagers have woken up to find their villages surrounded by these hungry plants. These strange plants have very low intelligence and communicate amongst themselves by writhing their tentacles at each other.