Stork picked his way careful through the bog, searching the ground for something that even Vistis the Blue Mage was unsure of. A serpentine head rose from the muck, long and sinewy.
“What brings trespassers into my domain?” hissed the strange dragon-like thing.
“We seek the trail of some miscreants that no doubt went through this area not three days ago,” Stork answered.
The wyrm looked down, as if ashamed
“Yessss, they slipped through my grasp! Curse them! But you won’t!” snarled the wyrm.
Stork raised his hand and reached for a map.
“Suppose we help each other?” the sorcerer offered. “You tell us which direction they fled and we will tell you of the movements of dragons in the area, which has been much, as of late.”
The mud wyrm pondered this for a moment. Then accepted. Normally he would attack these two, but he had eaten an elk not long ago and wasn’t voraciously hungry. And he was always interested in what dragons were doing around his territory.
No. Enc.: 1d4(1d12)
Alignment: Neutral (Chaotic)
Movement: 120’ (40’)
Armor Class: 4
Hit Dice: 6+4
Hoard Class: XIIx2,X
Sly and cunning, mud wyrms live in temperate swamps and bogs, reveling in the soggy soil. These wingless lesser dragons are about 16′ in length and are slender and snake-like in appearance. With their splotched brown and tan hides mud wyrms are 90% undetectable if lying still in bog or marsh surroundings, surprising trespassers on 3-6 on a 1d6. These vicious monsters fight ferociously with their long talons and fierce fangs, slaying adventurers and pilfering their bodies for treasure, which they hide in a bog-mound that serves as their lair.
One weakness these creatures have is for information of what lies beyond their territory as they are terribly fearful of greater dragons plundering their treasure. For the right information or to offer to serve a mud wyrm to spy out a particular area a group of adventurers may escape with their lives.