Vistis the Blue Mage lurched as the greenish spherical creature rose up on six ropy legs and weaved about. The illusionist cast a spell at the thing which caused strange lights to appear, but it did not seem to be affected by the man’s magic.
“It’s a plant, I think,” Stork said flatly.
The illusionist smirked under his mask and swung his staff at the strange plant monster.
Stork cast a spell with a stomp and green fire raced from the sorcerer towards the weird plant. The botanical nightmare did not hesitate to run, making a strange hiss as it fled. The fire died away.
No. Enc.: 1-4(2d10)
Movement: 90’ (30’)
Armor Class: 6
Hit Dice: 4+4
Damage: 2d4 (“claws”)
Hoard Class: XIIx2
At first these six legged creatures look like some sort of strange animal with stilt-like legs when actually the malcha is a bizarre plant creature that inhabits wetlands and even temperate forests. The malcha lies in wait for a victim to stroll by (75% chance of not being detected if the creature remains motionless and crouching, it is rather obvious when standing unless among small trees) then the thing attacks with it thorny “claws” to shred targets and use them for a meal as the malcha supplements its diet with the blood of humans and demi-humans. In combat these plant monsters rear up on two legs and strike out with their other four, giving the creature 2 powerful attacks per round. These creatures are immune to mind affecting spells such as Charm and illusions that trick the brain. A favorite tactic of these creatures is to linger among a stand of trees that conceal them and surprise trespassers into their domain.