A duo of bizarre half snake, half human creatures hissed at Stork, baring vicious claws and fangs. The wizard smirked at the monsters.
“Why do you wander into our domain?” one of the things growled.
“To enlist your aid, I wish to cause havoc in a nearby town and I believe that a small band of denorphys would do the trick,” replied the sorcerer.
“What do we receive?” asked the other monster.
“I will soften them up with a few spells and then you attack. I want nothing more than a few books kept in a certain shop,” Stork answered.
“We get the treasure?” both creatures asked.
“Every gold coin of it!”
“Deal!” the things hissed in unison.
Later Stork let Vistis the Blue Mage in on the plan.
“Can they be trusted?” the illusionist asked.
“Probably not, but after they are done breaking things all that will be found of them are their bodies, we just need to frame someone else for the carnage, nobody will notice the spellbooks that will be missing,” replied Stork.
“Clever to the last!” quipped Vistis.
No. Enc.: 1 (1d6)
Movement: 120’ (40’)
Armor Class: 5
Hit Dice: 6+4
Damage: 1d6 claw/claw/bite and see below
Hoard Class: XI, XIV
The denorphys are strange creatures that make their lairs in swamps, usually in warm to tropical climates. These monsters are look oddly almost human from the waist up and serpent from the waist down, both males and females having vicious claws and fangs. Whenever more than one is encountered there is a 25% chance that one of these monsters will be bearing an enchanted bow that is +2 to hit and does 1d6+2 points of damage. These creatures often worship deities of plague and decay and it isn’t unknown for them to have some sort of disease bearing weapon among them (10% chance of a plague sword or mace that delivers a random disease on a failed save versus Poison or Death at -1). The denorphys rarely negotiate with others unless the odds are overwhelmingly against them, prefer to enslave or sacrifice victims to their dreadful gods, but will readily spread the cause of Chaos further if they benefit.