“Where did that new guardsman go?” asked the lieutenant. “He left the gate open a…”
The tribe of orcs cut the man off short before he could raise the alarm and slipped into the sleepy town just as the strange man promised they would.
Soon the dragon would come and they would be rewarded.
No. Enc.: 1(1d4)
Movement: 90′ (30′)
Fly: 240′ (80′)
Armor Class: 5
Hit Dice: 8
Damage: 1d6/1d6/1d4 (claw/claw/bite)
Hoard Class: XV
Possibly the rarest and most elusive of dragons, the Infiltrator Dragon has no breath weapon but instead may cough up a humanoid (usually human) that is either a fighter, thief or magic-user. The dragon controls this person as an extension of themselves and must sacrifice some of its own HD to power its ‘avatar’. For example, the dragon could create a 2HD fighter, but that would leave the dragon with 6HD until it absorbed its creation, making it vulnerable. Each HD that the dragon puts into its puppet gives that creature an effective level with all abilities (i.e. a 3HD thief would have the abilities of a 3rdlevel thief). If the ‘avatar’ is killed the dragon immediately suffers the loss in HD, weakening the creature accordingly. Any detecting magic will not reveal the dragon’s puppet to be anything but a typical member of whatever race the dragon chooses, although Limited Wish and Wish will reveal the puppet’s true nature. Infiltrator Dragons often use their creations to look as harmless as possible to insinuate themselves into a society and cause as much damage as possible or open the way for other creatures to strike. If the dragon dies the ‘puppets’ live on independently as extension of the dragon.