“That’s not the normal captain of the guard,” Valance whispered. “He looks dead, or rather undead.”
As the party approached the captain of the guard turned to regard the adventurers.
“Can you turn it?” asked Chalk.
“I can try, but the spiders….” began Valance.
“Turn it!” hissed the wizard.
Suddenly the ‘captain of the guard’ moved jerkily, advancing on the group.
No. Enc.: 1(1d4)
Movement: 60’ (20’)
Armor Class: 5
Hit Dice: 8
Damage: 2d6 (fist)
Hoard Class: None
These strange creatures are a magical blending of a flesh golem made from a deceased doppelganger and the remnants of a destroyed clay golem. This strange creature is semi-intelligent, have a spark of doppelganger recalled from the beyond to animate the thing. While it cannot speak, a doppelgolem can change its shape to resemble any humanoid from 3′ to 7′ tall. This transformation can fool anyone with an Intelligence of 8 or less 100% of the time, someone with an Intelligence of 9-12 45% of the time and someone with an Intelligence of 13+ 15% of the time. A doppelgolem is immune to Charm, Hold and Sleep spells and poisons and gasses, but a cleric can turn a doppelgolem as if it were a 5HD undead creature. Some wizards use up to four of these to look like a party of adventurers and cause confusion among their ranks.