Koram rushed up to Chalk.
“Did you just kick at that dog?” the fighter asked angrily.
“Did you see its face?” the wizard retorted.
Koram glanced at the dog and saw the things oddly human like face.
“It wants to join up with us!” Chalk said.
“Just for a little while, until I get back up on my feet,” whined the dog-like creature.
“Valance!” Koram called out to the priest of the Spider God. “We need a largish spider over here right away!”
“Coming! Just one moment!” answered the cleric.
With a whimper the strange thing ambled off into the shadows.
“Like that isn’t going to cause nightmares,” Koram commented with a shiver.
No. Enc.: 1(1-4)
Alignment: Neutral (Chaotic tendencies)
Movement: 120’ (40’)
Armor Class: 6
Hit Dice: 3+3 (see below)
Damage: 1d6 (bite)
Hoard Class: Xx2
Sometimes referred to as ‘the poor wizard’s familiar’, the gnupbak are strange creatures from the Outer Planes that are the size of and closely resemble, the Pug species of dog, but with a disturbing, human-like face. Of Average to Low intelligence these creatures sometimes find their way to the Material Plane to seek out a spellcaster to assist, or, more accurately, leech off of. Gnupbaks help magic-users, clerics, illusionist, druids and other spellcasting classes by being able to store an additional 1d3 spells each day for their ‘master’, which is an incredible boon to some wizards and illusionists in particular, who do not like having to worry about a familiar getting killed and losing hit points and having to find another familiar. Ah, but here’s the catch; the gnupback are already borrowing 1d3 hit points from their ‘master’ which they use as a little backup. In addition, these dreadful little dogs can ‘borrow’ one spell per day to use from those that the spellcaster has invested in them. This is thought to be the risk one has in keeping such nefarious company and these little monsters will use the spell whenever they feel like it, although, unless there are better prospects around (and there aren’t always) the gnupbak aren’t going to throw away their current meal ticket.
The gnupbak are somewhat social and capable of speech, knowing Common and 1d4 other languages. These odd creatures also hoard little bits of treasure here and there to use for various rackets and schemes they have on the side.