[New Spell] Magebreak


Chalk turned to see four young wizards advancing as a fifth, much older, probably their teacher, watched.

I wouldn’t do this if I were you,” Chalk said.

One of the male magic-users smiled smugly. Chalk shrugged and cast a spell.

The air crackled with an awful intensity. Strange colors filled the air and all of the spellcasters around Chalk growled or groaned in pain as they were held fast. A moment later Chalk cast another spell while the others twisted in pain as the crackling intensified, strange shadowy figures appeared and jeered and mocked those who would harm Chalk, causing fear and panic. Even the old mage grimaced in agony. Chalk grinned and cast another spell, casting a shadowy web that seemed alive and wrapped up the young wizards.

Here it comes,” Chalk said as if bracing for something.

With a loud screech the spell ended, and everyone, including Chalk, was struck by the intense magical energy. Three if the young magic-users dropped to the ground, the fourth straining to escape the web of shadow-stuff. The old wizard sneered and left with a flourish of his cloak and a grimace of pain.

Magebreak (Arcane)

Level 5

Range: 30 + 10 feet per level of wizard

Duration: Four rounds.

More often a ‘spell of last resort’, Magebreak causes the air around the spellcaster to crackle with magical energy which overwhelms all illusionist, magic-users and other non-divine casters within the spell’s radius. For a duration of four rounds all spellcasters with the exception of clerics, druids and the caster of the spell cannot cast spells as magical force courses through and distracts them. In addition, all magic-using classes, including the caster, take 1d4+2 points of damage due to arcane “kickback”.

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2 Responses to [New Spell] Magebreak

  1. Dom says:

    Excellent as always.
    Personally I think I’ll make it affect all arcane spellcasters in the are including the caster as I find it a bit powerful as is.

    Keep up the good work.

    • bat says:

      Thank you, Dom! As always, feel free to run with these posts and make them fit your game. Affecting ALL wizards really does push the ‘spell of last resort’ angle.

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