[New Monster] Nokala


Valance paced the room of the inn, he was getting irritated.

“We need to make sure that the creepy person downstairs is a nokala!” he urged the others.

“What’s the big deal?” Chalk asked.

“I thought I saw an insect-like claw grab for that mug!” Valance insisted. “I can’t sleep if I don’t know whether it is a nokala or not!”

“You have caused us enough sleepless nights with your shenanigans, it’s our turn to watch you pace around for once,” the Scholar of Wexos commented.

The priest of the Spider God threw a dismissive arm up in the air and left the room, slamming the door on his way out.

“This won’t end well,” Koram said.

Within minutes a scuffle could be heard below, accompanied by muted shouting.

“He just can’t let things be, can he?” Chalk asked no one in particular. “Let’s go!”

From the Web Between Worlds the Spider God chuckled as he watched his priest fight off the hated nokala.


No. Enc.: 1(1d4)

Alignment: Neutral (with Chaotic tendencies)

Movement: 90’ (30’)

Fly: 180′ (60′)

Armor Class: 5

Hit Dice: 4+4

Attacks: 1

Damage: 1d6 or 1d4 (bite or sting) or by weapon

Save: F5

Morale: 8

Hoard Class: Xx2

X.P: 125

Nokala are strange beings of an insectoid nature that can disguise themselves as humans or humanoids with 75% success (even if a nokala is able to disguise physical characteristics they may still act strange, which will make others suspicious of them). Usually a claw replaces a finger or toe or their eyes are multifaceted or they retain dragonfly wings, these creatures have alien minds and just don’t always get it right, but they will do their best to conceal their true nature when it suits them. Many follow the insect god Locustus (q.v.) and act as his spies, assassins and thieves while others strike out on their own. When these creatures shed their disguises they appear as human sized locusts or grasshoppers. Some nokala take delight in leaving insect themed objects in places, some sages speculate as an affront to the Spider God.

Nokala are not adverse to combat and many wield nasty looking swords or daggers in combat and some of these creatures possess a poisonous bite or sting that causes those struck to save versus poison at -1 or become Slowed (as the reverse of the Haste spell) for 1 turn. In addition, these creatures may use the following spells once per day as spell-like abilities: See Through the Bee (q.v.), Insect Swarm, and Curse (this form of Curse is always insect related, see Curses post, Phantasmal Infestation for ideas) as a 5thlevel Druid or Cleric respectively.  Twice per day a nokala can summon and control 1d10 giant centipedes or 1d6 giant wasps.

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