Taking the Hit for You
The warrior Germinos Forgebreaker strolled into battle with the ogre champion as Chalk and the others looked on.
“Why does Germinos always have those three priests of the Wandering God with him?” Koram asked right as the human launched a brazen attack upon the ogre.
Suddenly one priest seemed to take a slashing strike that was meant for the fighter. The cleric cried out and wobbled a moment before falling to one knee.
Chalk looked over at Valance.
“Because Germinous has priests in his company that work well with others.”
“I have spiders that will make you forget that you were ever wounded in the first place,” replied the priest of the Spider God.
Taking the Hit for You (Divine)
Range: 10′ per level of cleric.
Duration: Lasts until subject takes damage.
When cast upon a target the casting cleric assumes the next hit upon the subject of the spell. For example, if a bugbear was attacking a fighter that had already taken a few hits a cleric could cast this spell upon the fighter (providing that he is in range) and take the next strike from the bugbear by rolling in opposition to the weapon/damage type being used: Bugbear hits the fighter with a longsword for 1d6 points of damage and the player of the cleric rolls 1d6 to defer the damage by the grace of their patron deity. Bugbear deals 4 points of damage and the player of the cleric rolls a 1, then the cleric takes only three points of damage that the fighter would have taken all four of. This is a risky spell to cast as that fighter might be clumsy enough to fall off of a cliff.