[New Magic Item] Fungal Imp

Fungal Imp

Stork kicked at a strange mushroom on the side of the path. The odd thing began to run.

“What in the Eleven Hells is that?” asked Vistis the Blue Mage.

With a flourish of his hands Stork cast a spell that stopped the thing dead in its tracks.

“We shall soon find out,” replied the sorcerer with a sickly grin.

Soon tired of trying to get answers from the strangely humanoid mushroom Stork finally just stomped on the thing. A thin wail could be heard not far off in a thicket of trees.

“Now we will see who is setting spies on us!” sneered Stork as the wizard and illusionist crept towards the stand of ash and oak trees.

Strange and unnerving little helpers, Fungal Imps are small humanoid shaped mushrooms that have been enchanted through sporecery to serve their master through a bond of blood between the creature and the master, who does not have to be a wizard, and may, in fact be of any profession. In this manner even scribes, priests, laborers and the odd peasant might luck into one of these little helpers.

Benefit: The owner of a Fungal Imp must feed the creature at least three drops of their own blood in the light of a full moon to initiate and maintain a bond with the strange creature. Fungal Imps can communicate with their masters verbally and understand the Common Tongue and one other language spoken by their master. Standing around a foot tall, Fungal Imps can carry up to 10 lbs of weight and have dextrous and nimble fingers, but these creatures are fairly useless in combat, having 1d3 hit points and dealing 1d2 points of scratching damage. These creatures move silently and make excellent spies, but are so small that at full speed they are not very fast (Movement is 30′ (10′). These creatures of sporcery do not age and will remain with their masters as long as both live and the creature is given blood as required. There is no limit to the amount of Fungal Imps one may have, as long as they can be maintained. The untimely death of one of these creatures immediately deals 1d3 points of damage to its owner.

Usable by: Anyone.

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4 Responses to [New Magic Item] Fungal Imp

  1. trey says:

    Unnerving is right. Cool stuff, though. I’m going to have to find a way to work one of these into my game.

  2. boricg says:

    This is terrific. Consider it “yoinked”–It’ll creep out the kiddies.

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