The necromancer approached Sarga the vampire lord cautiously, the ancient undead creature had been in a foul mood the last few days.
“Your lordship,” began the vile wizard. “We have used magic to spy on those wandering your kingdom. They do not appear to be plotting any mischief.”
“You have looked into all of the inns and taverns?” rasped the vampire.
“Yes, your lordship, why here us the slate that looks into the nearest tavern, where a group of adventurers rests as we speak,” the necromancer answered, holding a brittle piece of slate to the vampire.
Sarga looked into the room of the adventurers via the slate, making eye contact with someone on the other side. A dagger was thrust into the cipher on the wall of the inn. Sarga cried out and growled. This would not improve his mood.
Valance turned towards the others.
“I am not sure what it was, but it is gone now,” said the priest of the Spider God.
Cipher Sight (Magic-user)
Range: Three miles/level.
Duration: Permanent until removed or dispelled.
A wizard casts this spell by making a small cipher, or image, of an eye and binding this image to a small, hand-held piece of stone or slate with a similar marking. Anytime thereafter the magic-user may look into the stone or slate and see through the eye that is tied to that particular focus object. While this is happening a real looking eyeball appears and looks around at the whim of the caster. If this eye is detected (1 in 8 chance) it may be destroyed, causing the spying wizard 1d6+2 points of damage. Anyone with the trigger object may look through the stone or slate and see what is in viewing range of the cypher.