The sorcerer Stork smirked gleefully at the large seed before he planted it under the house of the old wizard that refused to teach him a spell.
A dark and sickly vine twisted up from the ground and misshapen pods began to form, almost at once. The sorcerer crept away and watched from a nearby vantage point. The vines twisted and curled, then six of the pods burst open, releasing a batch of nasty little goblins that began chittering amongst themselves and planning mischief.
Stork smiled to himself, one way or another, he would get that spell from the old wizard.
No. Enc.: 1d4
Movement: 10′(3′) (see below)
Armor Class: 8
Hit Dice: 6
Attacks: 3 (lash)
Hoard Class: None
When the seeds of the goblin vine are planted in the earth a sickly creeping plant bursts forth almost immediately. Growing at a rate of roughly 10′ every ten minutes this terrible vegetation typically covers an area about 120′ in diameter and then begins blooming. Huge disturbing blossoms burst open, each one unleashing 1d4 goblins into the world. The exact origin is unknown, some speculate that this is how goblins reincarnate from the Lower Planes, some theorize that this is how the bitter little creatures originated, nobody really knows for certain.
In combat the goblin vine lashes out with up to three tendrils for 1d4 points of damage and the plant will try to maintain its size and grow at least 1d8 blossoms per day for three weeks before dying, although not before creating a final seed pod with 1d20 seeds within. Often the last few goblins will loot this pod and take a few seeds with them. If left unchecked this can create a rather troublesome goblin infestation.