The peasants gathered with their torches around the necromancer’s lair. An understudy of the dark wizard appeared at the door of the tower. The mob growled and cursed. The lesser mage smiled and snapped his fingers. Suddenly all of their torches and lanterns were extinguished.
“Ghouls! To me!”
In a panic the mob quickly dispersed, running off in several different directions.
The necromancer and his apprentice laughed heartily at the folly of the peasants.
“Just to ensure they don’t try to be brave again we will unleash a few skeletons to run amok in the streets tonight,” the necromancer said with a dark smile.
They laughed again.
Multitudinous Light (All/Reversible)
Duration: Thirty minutes per level of caster.
This spell causes all light sources within the area (a 10′ per level radius) to suddenly become lit. Candles, torches, lanterns, etc are all affected. All creatures harmed or injured by light will take triple damage the first round when exposed to this sudden light. Unlike a Light spell, this magic is not focused on one point, but causes multiple magical flames to ignite light sources already present within the area of effect. Reversible, this spell can also be used to douse all light sources within the area as well, however, unlike a Darkness spell this does not create darkness, it extinguishes candles, torches, lanterns, etc.